
Coordinator and idea guy Ryan Dancey imagined D&D becoming the only major roleplaying system in the hobby, and for a while that seemed to be happening, as company formed in the late '90s like AEG, Guardians of Order, Pinnacle Entertainment Group, and Sovereign Press moved their major lines over to d20.ĭ20 Modern must have seemed like a logical next step: a new system that could perhaps replace classic modern systems like Shadowrun (1993) and also offer better support for d20 system games that were already set in the modern day, like Call of Cthulhu d20 (2002) and Spycraft (2002).
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In 2000 the D&D 3e rules were released under the d20 Trademark License and the Open Game License.

However, it would take TSR's two universal roleplaying games of the '90s to really lay the foundations for the fantastic (and scientific) modern setting that would be the heart of Wizards of the Coast's take on the d20 Modern game. It was then that HR4: A Mighty Fortress Campaign Sourcebook (1992) broke the modern barrier by moving D&D into the Elizabethan era it was followed a few years later by the Victorian Masque of the Red Death and Other Tales (1994). The topic would nonetheless remain a rarity until the '90s. Dungeons & Dragons joined the fun with "The City Beyond the Gate", a London-based adventure for Dragon #100 (August 1985). TSR played with roleplaying in the modern world from the very beginning, with releases like Boot Hill (1975), Top Secret (1980), Gangbusters (1982), and The Adventures of Indiana Jones (1984). Raper also likes artwork that could have emerged from the game world being depicted, so the work is done by digital artists.ĭ&D and the Fantastic Modern World. Though there are hard lines in the design, the artwork all pops out of its frames. He settled on clean white pages and artwork "that's more graphic than illustrative". Raper also thought about modern aesthetics when designing the interior of the book. Art Direct Robert Raper wanted to create branding for the new d20 Modern line that matched the "book" theme of D&D 3e but looked more modern, the result being a "brushed titanium" book.Ībout the Other Illustrations. The result was a modern game heavily influenced by fantastical elements that incorporated both Shadow Chasers and Urban Arcana as potential settings.Ībout the Cover. The idea only began to take concrete form in 2001, when the RPG business team asked for a game that would appeal "both to Dungeons & Dragons aficionados and non-D&D players". d20 Modern was first proposed by Bill Slavicsek as an action-horror game called "Shadow Chasers", then as an urban-fantasy game called "Urban Arcana". Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers that await within.įor players and Gamemasters, this product is compatible with the DUNGEONS & DRAGONS® roleplaying game and other d20™ System roleplaying games.ĭ20 Modern Roleplaying Game (2002), by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan, is the core rulebook for a modern take on the D&D 3e system.



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